Game and leaderboard data

Game progress, streaks, preferences, web share-reward progress and equipped cosmetic, first-touch campaign attribution, and analytics consent are stored in your browser or app storage. To operate and improve the game, Amountle also sends a randomly generated persistent device identifier, game mode, day number, score, and round-level guesses, actual counts, and object labels to Supabase. A valid completed game is automatically added to the relevant leaderboard under a randomly generated display name; if you choose a different display name, that name, score, device identifier, and applicable cosmetic tier or style may also be stored. Do not use your real name if you prefer not to.

If you sign up for emails, we store your email address, confirmed choices for daily reminders and major updates, and delivery dates in Supabase. Resend delivers those emails. Signup requires email confirmation; existing account emails are not enrolled automatically. Every email includes an unsubscribe link. To limit abusive signups, we keep a keyed hash of the requesting IP address for signup abuse prevention, rather than the address itself.

If the optional web account preview is enabled and you sign in, Supabase also processes your email address and an account identifier. Amountle stores a one-time backup of supported local progress, server-issued premium entitlements, and your premium loadout against that account.

If an explicitly authorized premium price test is enabled, Supabase also stores the account’s sticky price variant and first eligible market-exposure time for that scheduled test run. That record is created independently of optional analytics consent so purchases and the experiment denominator cover the same signed-in population; it does not contain game guesses, an email address, or payment-card data.

If the optional Friend Pass preview is enabled, a server-issued invite token may be retained in your browser for up to 14 days and is rejected by the server after its expiry. After a daily completion, the browser may retain that token, game day, time, and signed-in account identifier for up to two days so a temporary network or account-verification failure can be retried; a terminal server response removes that retry record. A qualifying signed-in daily completion records the inviting and referred account identifiers, internal referral code, game day, reward state, and time so a reward cannot be claimed repeatedly. The other player’s email address is not shown to either player.

Analytics

Google Analytics and Microsoft Clarity load on the website only after you select “allow.” They may process page paths, interactions, campaign attribution, approximate location derived from IP address, device/browser information, and session recordings used to find usability problems. The native iOS app also uses these services for operational game and purchase-funnel analytics.

Only when analytics are allowed, Amountle also stores a random anonymous install identifier on your device and sends it with its own analytics events to measure returns and feature use; it is not derived from your device or personal data and is never linked to your account or email.

App Store links may contain Apple provider and campaign tokens so App Store Connect can report product-page views, first-time downloads, usage, and sales for the web campaign; Amountle does not put your email address, account identifier, referral code, or game guesses in those links.

If a clearly labeled daily sponsor is present, analytics may record that the sponsor placement was viewed or clicked; Amountle does not share your game guesses or device identifier with that sponsor. Amountle does not use these tools for advertising profiles. You can change your web choice below.

Local data

Local storage keeps your progress and preferences on your device. The web share vault records only the distinct Amountle days on which the browser reported a successful share action or result copy, plus the equipped cosmetic. Those days determine the displayed streak and unlock one cosmetic on each of the first 16 distinct reward days. A Share Vault reward does not identify a recipient, verify that a link was opened, or attribute an app install.

Friend Pass, if separately enabled, is account-based: sharing, opening a link, or installing the app alone never grants a reward.

Unless you choose the optional account preview, clearing browser data removes that collection and other local progress. If you sign in, supported local progress is backed up once so the preview can preserve the device state before cross-device sync is introduced. Some gameplay fields are also sent as described above; therefore local game data should not be considered entirely private to the device, and clearing site/app data does not automatically delete server records.

Purchases and contributions

Optional iOS purchases are processed by Apple. Optional web purchases are processed through RevenueCat using Stripe as the payment gateway. Amountle does not receive or store full payment-card details. Purchases require an Amountle account. Streak Freeze is a repeatable consumable; Amountle+ is a one-time purchase, not a subscription. Amountle retains the provider event and transaction identifiers, signed-in account identifier, product, environment, status, unit count, and event time needed to prevent duplicate credit, synchronize ownership, and reconcile refunds. Provider transaction details remain private; the account receives only its own entitlement and freeze balance.

A confirmed refund revokes the associated access or makes an unused paid or included freeze unavailable while preserving the audit record needed for support and reconciliation. Separate Ko-fi contributions do not unlock perks or cosmetics.

Service providers

  • Supabase: game telemetry, leaderboards, optional passwordless accounts, progress backup, premium ownership, and disabled-by-default price-test assignment/exposure records
  • Google Analytics: website analytics after web consent and native app analytics
  • Microsoft Clarity: website usability analytics after web consent and native app analytics
  • Apple, RevenueCat, and Stripe: native purchases, web checkout, payment processing, receipts, refunds, and entitlements
  • Ko-fi: optional web contributions

Retention and requests

Leaderboard and gameplay records may be retained to preserve historical scores and analyze the game. To request deletion or ask a privacy question, email isaac@trimautomation.com and include enough information to locate the record.

Children

Amountle is not directed to children under 13, and the developer does not knowingly collect personal information from children.

Advertising in the iOS app

Beginning with version 1.2.1, the iOS app displays Google AdMob banner ads on menus and results, outside gameplay. The website does not display these ads. We request non-personalized ads and do not request permission to access the advertising identifier.

Google's Mobile Ads SDK may collect IP addresses (which can indicate approximate location), app- or developer-scoped device identifiers, ad impressions and interactions, crash logs, and performance information to deliver and measure advertising, prevent fraud, and diagnose problems. We do not send your account details, purchases, or puzzle answers to AdMob. See Google's Privacy Policy.

Where required, Google's consent form appears before an ad is requested. You can reopen it using “Ad privacy choices” on the home screen. Ads remain disabled when consent information cannot be obtained or does not permit ad requests.